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Old May 08, 2006, 12:48 PM // 12:48   #61
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Quote:
Originally Posted by The Herbalizer

also a pug wont survive there. a team of 12 all on vent is what i have been told is required to survive. it is by no means easy and requires a team of experienced players. you just have to look at how many pugs die in the first chamber of uw or before the first quest in fow has been finished to figure out barely any will survive their. 8 people is a nightmare to control let alone 12 randoms.

sure have your elite missions but i bet few will cope with the difficulty. pugs will fail miserably and people will start winging all over again.
As You said: You "have been told"... ..it doesnt mean a good group can not do it without vent.... ...and if the pugs fail, then its their prob, but at least they are given the chance to do so! Atm we cannot fail because we dont have a chance to try them out! If i go there and die all the time its my problem and i can't say a thing about it, but i can't go there.

And also ppl have friends to go with. Not just pugs.... ..friends, who played together lots and know each others style and usual role. (the advantage of smaller guilds: ppl know each other well )

Last edited by Laura Whitefox; May 08, 2006 at 12:50 PM // 12:50..
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Old May 08, 2006, 12:53 PM // 12:53   #62
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[QUOTE=master chief matt but not if the "elite" guilds that farm for faction all day are the only ones allowed in.[/QUOTE]

various top guilds have a recommended faction quota of 20k faction per guild per day. a guild of reasonable size say 20 members only needs to make 1k each. my figures are by no means perfect but they have been used by alliances who are in the position to take control of towns and control elite missions.
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Old May 08, 2006, 01:25 PM // 13:25   #63
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Originally Posted by master chief matt
DUDE, READ WHAT EVERYONE IS SAYING, WE DONT WANT IT OPEN TO EVERYONE LIKE ANY REGULAR MISSION, WE WANT IT AVAILABLE FOR ANYONE TO GET TO, JUST WITH A VERY DIFFICULT CHALLENGE. WE WANT IT SO THAT ONLY TRUE ELITES CAN GET THERE, AND BY ELITE I MEAN PEOPLE WHO ARE SUPERIOR IN PVE, NOT AN IWAY WARRIOR THATS RANK 8+++, OR SOMEONE WITH LOADS OF FACTION IN THEIR GUILD. AN ELITE GW PLAYER IS SOMEONE THAT WORKS WELL IN ANY GROUP, BE IT PUG, NOOB, VET, OR SOMEONE TRYING A NEW BUILD. NO ONE IS SAYING THEY WANT THE MISSIONS UNLOCKED IMMEDIATELY, WE ARE SAYING THE EXACT OPPOSITE, THAT THE REQS TO GET INTO THEM NEED TO BE CHANGED
Thats why I like the current system, it keeps the "elites" who spams cap locks out.
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Old May 08, 2006, 01:35 PM // 13:35   #64
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Quote:
Originally Posted by iladin
Thats why I like the current system, it keeps the "elites" who spams cap locks out.
right, because i have been spamming caps lock in all of my posts. i put that post in caps lock for a reason, it was a shout out to everyone who was saying that we should shut up about wanting the elits open to everyone right off the bat. about 4 people in a row had said that, i was upset bc thats not at all what the rest of us want. and i never said i am an elite, i do not make that proclamation because i have done nothing special that cant be redone by anyone else. i do fell that i am pretty good in gw, i can monk, tank, nuke, and run as an assasin in any mission and do pretty well in any of those proffesions.
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Old May 08, 2006, 01:58 PM // 13:58   #65
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I too would like to get entrance into an Elite Mission. I do however feel that not everyone should have access to it just like FoW or UW but much more strict. IMO this would be a fair way for everyone to get an opportunity to get in.

Beaten the game with 3 swords
Pay 5k per entrance
Plus pay 1k in faction points

This high entry fee will keep out a lot of the useless players that like to aggro everything in sight imo. This will also make those trying to farm it more apprehensive in going there since the 5k very well could offset any profit made from a run. All just IMO of course.
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Old May 08, 2006, 02:00 PM // 14:00   #66
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Quote:
Originally Posted by pegasux
I too would like to get entrance into an Elite Mission. I do however feel that not everyone should have access to it just like FoW or UW but much more strict. IMO this would be a fair way for everyone to get an opportunity to get in.

Beaten the game with 3 swords
Pay 5k per entrance
Plus pay 1k in faction points

This high entry fee will keep out a lot of the useless players that like to aggro everything in sight imo. This will also make those trying to farm it more apprehensive in going there since the 5k very well could offset any profit made from a run. All just IMO of course.
i think we've all agreed that paying a gold fee to get in is a decent standard, but paying the 1k faction is something no ones mentioned yet, i like that idea, keeps farming for faction an integral part of the elite missins and the expansion
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Old May 08, 2006, 02:05 PM // 14:05   #67
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i've only read the first page of this but i'm not impressed with the situation.

throught prophercies nothing was restricted to anyone which was great, everyone had an opourtunity to do everything- the only restiction was the people who made parties.

In factions however the fact that now i have to spend alot of time getting faction and getting into pvp to even have a chance of gettin into these "Elite Missions" is bs. I'm pve at heart and always will be, Fort Aspenwood [Kurz] was fun but pvp just gets on my nerves - personal point. Like many others i know im not alone with the fact im a dedicated pve player and only pvp when i have sweet fa to do [which is not often]

I liked factions alot but i found it very easy [don't know if that was propherices xp coming through or not] like many others. It is a very fun game dont get me wrong, but if the area which is meant to push u to the limit in both individual skill and teamwork is resticted to only those that spend hours a day pvping and doing other tasks to get faction it is not fair.

The favour system is great imo. why fix what isnt broken?

My 2 cents

PS - the only threads ive seen on Elite Missions have been negative ones
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Old May 08, 2006, 02:13 PM // 14:13   #68
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Quote:
Originally Posted by temp

The favour system is great imo. why fix what isnt broken?
I have never seen arguments in TOA about having to wait for favor, aside from little squables that dont really go anywhere or have any real significance("man, would they hurry up" and stuff like that) Favor-based entry has always been a fair way to allow people entry into the "elite" levels in tyria. you are totaly correct, if its not broke, why fix it?
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Old May 08, 2006, 03:03 PM // 15:03   #69
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Originally Posted by Sir Rough Neck
Maybe you should rethink how good you are a guild wars.
Maybe you and everyone else who wants to turn a game that used to be good into a WoW clone should be summarily banned from every forum you post on due to your idiocy.
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Old May 08, 2006, 03:06 PM // 15:06   #70
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Just remember, everyone, that anybody who wants to limit access to the so-called "elite missions", is nothing more than a person who is terrified that other people will claim that they've wasted their time playing the game. In order to maintain their illusionary feelings of self-worth, they have to make every attempt to limit how many people can accomplish what they've accomlished. After all, if everyone was given the opportunity to accomplish something without putting in completely retarded amounts of timesinks, then everyone might realize just how easy the so-called accomplishments actually are.
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Old May 08, 2006, 03:34 PM // 15:34   #71
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or maybe add elite missions for gods such as dwayna for people who have achieved certain targets. BUT leave the current elite mission area for the alliances who want to actually do the faction thing. but i guess people will claim that they have paid for the game so should have access to everything >.<

instead of hating on the alliances which planned well in advance for such a thing and therefore can access the elite mission areas due to thorough planning and stretegy. maybe you should ask anet for the instroduction of an elite area e.g. fow, uw or sf style. it seems abit unfair to demonize the alliances which work hard to control them when maybe you should campaign for totally new areas.

Last edited by The Herbalizer; May 08, 2006 at 03:40 PM // 15:40..
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Old May 08, 2006, 04:00 PM // 16:00   #72
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One thing that concerns me is the mass of people abusing with "Elite mission" term. Read lots of stupid things like "this is not an elite mission for nothing" or kinda the same sort but that's not a fact. I am yet to read someone post a real fact here ...

So far I gathered "MONOPOLY MISSION" goes better then "Elite Mission"

Sorry, Quantity has nothing to do with Quality ...

Not any Competitive at all ....

Welcome to the new era of Gaming in GW, where numbers makes the difference
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Old May 08, 2006, 04:50 PM // 16:50   #73
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Tell me why someone who lets say pretty average/below average shouldn't be aloud to play any part of the game where he/she/it has managed to get to, even if they last 30 seconds and die so what at least they had the option of being able to try it.

So the alliances that have the most people willing to spend hours at a time farming faction will be Elite and Uber??? Hmmm I see a whole new way for Ebay sellers to make money here "Entrance fees", instead of areas being exploited now players will be exploited instead.

Big farming guilds win average players loose out, nice one anet!!

I'm part of a large Alliance btw.
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Old May 08, 2006, 04:56 PM // 16:56   #74
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Quote:
Originally Posted by The Herbalizer
or maybe add elite missions for gods such as dwayna for people who have achieved certain targets. BUT leave the current elite mission area for the alliances who want to actually do the faction thing. but i guess people will claim that they have paid for the game so should have access to everything >.<

instead of hating on the alliances which planned well in advance for such a thing and therefore can access the elite mission areas due to thorough planning and stretegy. maybe you should ask anet for the instroduction of an elite area e.g. fow, uw or sf style. it seems abit unfair to demonize the alliances which work hard to control them when maybe you should campaign for totally new areas.
I'd like to see areas for Dwayna, Lyssa and Melandru and based on achieving certain goals in-game, similar to the req of being ascended to go to FoW/UW. Perhaps make the 3 new areas independant of favor as well. Simply make them solely based on achieving "X" goal.
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Old May 08, 2006, 05:03 PM // 17:03   #75
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Quote:
Originally Posted by dansamy
I'd like to see areas for Dwayna, Lyssa and Melandru and based on achieving certain goals in-game, similar to the req of being ascended to go to FoW/UW. Perhaps make the 3 new areas independant of favor as well. Simply make them solely based on achieving "X" goal.
agreed. leave the alliances to have their little reward but also give others an elite area based on achievement
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Old May 08, 2006, 05:16 PM // 17:16   #76
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Quote:
Originally Posted by The Herbalizer
agreed. leave the alliances to have their little reward but also give others an elite area based on achievement
Little?
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Old May 08, 2006, 05:20 PM // 17:20   #77
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Being a person who had played these "elite missions", i must say they are an enormous waste of time. First of all, the only good drops are from the chests, which are hard pressed to come by. second of all, the chests arent even all gold. third, there is just an endless amount of lvl 24+ enemies that dont even drop max dmg items. I was down there for almost 3.5 hours and we hit 3 chests, one was purple, and a total of 3 rares dropped from enemies. IMO, these "elite missions" are a waste of time and you guys should stop complaining about them. You will have better luck with fow and uw. i attached the image of where our battle ended. it was not cause we died, it was because we had 3 more people leave. 3.5 hours and only about 3/4 the way to the end.
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File Type: jpg enemies.jpg (219.3 KB, 86 views)
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Old May 08, 2006, 05:30 PM // 17:30   #78
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Quote:
Originally Posted by reverse_oreo
Being a person who had played these "elite missions", i must say they are an enormous waste of time. First of all, the only good drops are from the chests, which are hard pressed to come by. second of all, the chests arent even all gold. third, there is just an endless amount of lvl 24+ enemies that dont even drop max dmg items. I was down there for almost 3.5 hours and we hit 3 chests, one was purple, and a total of 3 rares dropped from enemies. IMO, these "elite missions" are a waste of time and you guys should stop complaining about them. You will have better luck with fow and uw. i attached the image of where our battle ended. it was not cause we died, it was because we had 3 more people leave. 3.5 hours and only about 3/4 the way to the end.
It's hit and miss. I was in the same group as Reverse_Oreo and it was a pretty profitable run for me, but it's all luck from the chest drops. I got two rares on that run from chests (almost 4 hours!). One was totally crapola and I salvaged it into 28 plant fibers. The other was a 15%/-5 Zodiac sword (for sale in high end) that looks like it's going to sell for over 1mil. From what I've been seeing it's not very common. Think about it you have to actually get a Zodiac skin (other crap drops from the chests too), get a good requirement (7, 8, or 9 at most), and a perfect damage mod. IMHO I got really lucky with my drop and the keys are 1.5k to boot. Others have spent much more time/money and are still searching for that perfect item.
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Old May 08, 2006, 05:42 PM // 17:42   #79
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LEVI....you would not have gotten there without teammates...split the profits here buddy :P. Oh and another thing, i dont think anet will switch the fact that elite missions are for people who own those 2 towns, because what motivation will alliances have to own a town, to do a special mission that everyone can do. none, it wont change
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Old May 08, 2006, 05:55 PM // 17:55   #80
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I don't do missions for items or unlocks as i am close to 95% unlocking items. Monetary wealth is always welcome, aswell as new looks etc. I don't mind new content nor the "elite mission" however i do care when it comes to the system of implementation of this "Elite mission" and "Alliance" feature.

What people are saying that this system is abusable.

There are several quests outside luxon/kurzick towns that are repeatable, it takes no skill, no challenge, to complete these quests and do so whenever i want. But the problem is that A small alliance cannot have the same output of faction amount as a large Alliance. You see? even with factions farming you are at dissadvantage.

I don't mind the elite mission infact i encourge the idea, but the way this system is setup leaves alot to desire. Denying content just because you dont belong in an alliance is "Clear mistake"

To add here, there was mentioned in previous post a "Fee version" if you are not in the alliance controlling the town, I encourage this idea!

SB

***EDIT***

Now I see that only members of the Alliances that currently controlling the towns are happy with this solution.

GG ArenaNET

Last edited by StrongBow; May 08, 2006 at 06:03 PM // 18:03..
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